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Free eroge download

, erochikku gēmu) is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, Night Life, Like with Koei, several other now-famous Japanese companies such as Enix, Square and Nihon Falcom also released erotic adult games for the PC-8801 computer in the early 1980s before they became mainstream. Early eroge usually had simplistic stories and extreme sexual content, such as rape and lolicon. have their origins in the early 1980s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States. Competing systems included the X1, FM-7, MSX, and PC-8801. The earliest known commercial erotic computer game is PSK's Lolita Yakyūken, released in 1982. Early eroge usually had simple stories, some even involving anal sex, which often led to widespread condemnation from the Japanese media. Erotic games made the PC-8801 popular, but customers quickly became tired of paying 8800 yen () for such simple games. Soon, new genres were invented: ASCII's Chaos Angels, a role-playing-based eroge, inspired Dragon Knight by Elf and Rance by Alice Soft. In the early 1990s eroge games became much more common. Most eroge games, a fairly large library, found its way on the PC-9801 platform. FM Towns also received many games, more so than the X68000 or MS-DOS, whilst the MSX platform (which had many eroge games in the 1980s) was nearing the end of its lifetime. Eroge was much less common on consoles – only NEC's PC Engine series had officially licensed adult games, and from the mid-90s, Sega's Saturn. Both Nintendo and Sony disallowed adult video games on their consoles. Games also started to appear on Windows as it grew in popularity. In it, before any eroticism, the user has to first win the affection of one of a number of female characters, making the story into an interactive romance novel. Soon afterwards, the video game Otogirisou on the Super Famicom attracted the attention of many Japanese gamers. Otogirisou was a standard adventure game but had multiple endings. In 1996, the new software developer and publisher Leaf expanded on this idea, calling it a visual novel and releasing their first successful game, Shizuku, a horror story starring a rapist high school student, with very highly reviewed writing and music. However, in 1997, they released To Heart, a sweetly sentimental story of high school love that became one of the most famous and trendsetting eroge ever. To Heart music was so popular it was added to karaoke machines throughout Japan—a first for eroge. After a similar game by Tactics, One: Kagayaku Kisetsu e, became a hit in 1998, Visual Arts scouted main creative staff of One to form a new brand under them, which became Key. It contains only about seven brief erotic scenes in a sentimental story the size of a long novel (an all-ages version was also released afterward), but the enthusiasm of the response was unprecedented, and Kanon sold over 300,000 copies. In 2002 a 13-episode anime series was produced, as well as another 24-episode anime series in 2006. According to Satoshi Todome's A History of Eroge, Kanon is still the standard for modern eroge and is referred to as a "baptism" for young otaku in Japan. Although many eroge still market themselves primarily on sex, eroge that focus on story are now a major established part of Japanese otaku culture. Oftentimes, voice actors who have voiced for eroge have been credited under a pseudonym. As the visual novel standard was adopted, the erotic parts in eroge began to become less and less apparent. Many eroge become more story-oriented than sex-oriented, making story the main focus for many modern eroge. More and more people who used to reject such type of games began to become more open-minded, realizing that eroge are not just about sex anymore. There is no set definition for the gameplay of eroge, except that they all include explicit erotic or sexual content depending on the game. However, there are also many other gameplay genres represented within eroge, such as role-playing games, mahjong games, or puzzle games. Some eroge, such as those made by Illusion Soft, are just simulations of sex, with no "conventional" gameplay included. , erochikku gēmu) is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, Night Life, Like with Koei, several other now-famous Japanese companies such as Enix, Square and Nihon Falcom also released erotic adult games for the PC-8801 computer in the early 1980s before they became mainstream. Early eroge usually had simplistic stories and extreme sexual content, such as rape and lolicon. have their origins in the early 1980s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States. Competing systems included the X1, FM-7, MSX, and PC-8801. The earliest known commercial erotic computer game is PSK's Lolita Yakyūken, released in 1982. Early eroge usually had simple stories, some even involving anal sex, which often led to widespread condemnation from the Japanese media. Erotic games made the PC-8801 popular, but customers quickly became tired of paying 8800 yen () for such simple games. Soon, new genres were invented: ASCII's Chaos Angels, a role-playing-based eroge, inspired Dragon Knight by Elf and Rance by Alice Soft. In the early 1990s eroge games became much more common. Most eroge games, a fairly large library, found its way on the PC-9801 platform. FM Towns also received many games, more so than the X68000 or MS-DOS, whilst the MSX platform (which had many eroge games in the 1980s) was nearing the end of its lifetime. Eroge was much less common on consoles – only NEC's PC Engine series had officially licensed adult games, and from the mid-90s, Sega's Saturn. Both Nintendo and Sony disallowed adult video games on their consoles. Games also started to appear on Windows as it grew in popularity. In it, before any eroticism, the user has to first win the affection of one of a number of female characters, making the story into an interactive romance novel. Soon afterwards, the video game Otogirisou on the Super Famicom attracted the attention of many Japanese gamers. Otogirisou was a standard adventure game but had multiple endings. In 1996, the new software developer and publisher Leaf expanded on this idea, calling it a visual novel and releasing their first successful game, Shizuku, a horror story starring a rapist high school student, with very highly reviewed writing and music. However, in 1997, they released To Heart, a sweetly sentimental story of high school love that became one of the most famous and trendsetting eroge ever. To Heart music was so popular it was added to karaoke machines throughout Japan—a first for eroge. After a similar game by Tactics, One: Kagayaku Kisetsu e, became a hit in 1998, Visual Arts scouted main creative staff of One to form a new brand under them, which became Key. It contains only about seven brief erotic scenes in a sentimental story the size of a long novel (an all-ages version was also released afterward), but the enthusiasm of the response was unprecedented, and Kanon sold over 300,000 copies. In 2002 a 13-episode anime series was produced, as well as another 24-episode anime series in 2006. According to Satoshi Todome's A History of Eroge, Kanon is still the standard for modern eroge and is referred to as a "baptism" for young otaku in Japan. Although many eroge still market themselves primarily on sex, eroge that focus on story are now a major established part of Japanese otaku culture. Oftentimes, voice actors who have voiced for eroge have been credited under a pseudonym. As the visual novel standard was adopted, the erotic parts in eroge began to become less and less apparent. Many eroge become more story-oriented than sex-oriented, making story the main focus for many modern eroge. More and more people who used to reject such type of games began to become more open-minded, realizing that eroge are not just about sex anymore. There is no set definition for the gameplay of eroge, except that they all include explicit erotic or sexual content depending on the game. However, there are also many other gameplay genres represented within eroge, such as role-playing games, mahjong games, or puzzle games. Some eroge, such as those made by Illusion Soft, are just simulations of sex, with no "conventional" gameplay included.

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